
Wide CompatibilityĮnscape is not a standalone program, but a plugin that works with some of the most popular rendering packages on the market: It takes your CAD plan and turns it into a visual render almost as good as the real end product will be. It’s a real-time rendering plugin that’s finding great support among architects and engineers.Įnscape uses an ingenious approach to create path-traced, material accurate render with a global illumination system. Enscape is a fantastic example of this trend. I don't personally need a live-link or anything of the sort.įrom my point of view as long as the materials came through more or less the same, I'd be happy.Thanks to ever increasing GPU and CPU power, it’s now possible to achieve things with real-time rendering that would simply have been impossible not too long ago. I suppose from my point of view if I could export from Enscape some kind of file that could be imported into 3DS max (via an importer that I guess you'd need to make?) that brings in all the geometry/people/cars/foliage (we use Skatter a lot in Sketchup) and converts as best as possible the materials to VRay materials.

So fundamentally whatever comes in needs to be editable in some capacity or another (Enscape assets could behave the same as Chaos Cloud assets in that they aren't editable). More often than not this will stay in Sketchup/Enscape and we'll just improve the modelling/texturing and so on - but every once in a while someone will say "can we have animated people", or "can you make it more photorealistic" at which point we know it's time for 3DS max/VRay/Anima. Often a member of staff will have produced a crude Sketchup/Enscape model that we then get asked to "make better".

I hadn't really given any thought as to how it would be implemented but I can describe a very likely scenario that we will find ourselves in.
